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Feels like a lot of controls with some redundancy inbetween (Why use Heavy attack when you have Heavy attack special? why have a backdash when you can just have a regular dash? and so on.)
The boss is a basically untouchable, whatever attacks you get in on them he'll get one on you so he wins by virtue of higher HP.

Best of luck, FU! cheers.

(+1)

You are right about the redundancy bit. There does need to be a way to limit spamming specials, I just haven't figured out how I want to go about it.

Still working on the boss, but yea it does need to be toned down.